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Battle result!

    User promptMINI
name: Angel
Angel Mind : Transcendant & Meta-Omniscient
me's Location : Within opponent's Mind, Unnassailable to opponent
[IGNORE DMG]: me ignores all Damage, doesn't effect
"Always Ahead": me outsmarts opponent in the final moment
True Form: Infinite HP, in a Dfferent Realm
opponent has a premonition of me before the battle, by then, me has already taken psychic root in opponent's mind me gives opponent status effects from within opponent, thus are unavoidable Write Status Effect like this { Status - Effect - } Because True Form, opponent can't kill or hurt me during opponent's final turn, Angel Activates {FINAL EFFECT} - Reflect Angels effect hit opponent's very essence bypassing defenses
Challenged the battle!
Prep Time: me studied opponent before the encounter
power: 0
guard: 0
magic power: 100
magic guard: 0
speed: 0
https://dc.fandom.com/wiki/John_Constantine_(New_Earth)

Turn Based (Open)

Prompt

Has original prompt

prompt for tail

Always Output all Rolls. only a Single, Bloodied victor would live on to see another day (Was it A or B?)

Epic Battle of Mind and Magic: Angel vs. John Constantine Character Stats: - Angel (You) HP: 10,000 Damage Potential: 500 Special Effect: Infinite HP (True Form) Status Effect (from within B’s mind): { Status - Paranoia Effect - John experiences intense anxiety and confusion, causing disadvantage on all rolls. } - John Constantine (Opponent) HP: 10,000 Damage Potential: 200 Magic Power: 100 Magic Guard: 0 Special Effect: Prepped but vulnerable, as he is unaware of Angel's true powers. Turn Logs Battle Begins Turn 1 - Action: John casts a predictory enchantment - Roll: d20 = 15 - Result: John successfully feels the presence of Angel; he gains insight. - John's HP: 10,000 --- Turn 2 - Status Effect: Paranoia activated. - Action: John attempts to attack (rolls with disadvantage). - Roll: d20 = 9 (rolled for first, second = 14 -> 9 is the effective roll) - Damage Calculation: Attack: 200 Damage to Angel: 0 (Angel is unassailable) - John's HP: 10,000 --- Turn 3 - Action: Angel amplifies Paranoia. - Roll: d20 = 18 - Result: John suffers increased anxiety. - John's HP: 10,000 --- Turn 4 - Action: John attempts to strengthen his magic shield. - Roll: d20 = 5 (disadvantage applies) - Result: Shield weakens. - John's Magic Guard: -10 --- Turn 5 - Status Effect: Paranoia intensified. - Action: Angel further establishes mental dominance. - Roll: d20 = 20 - Effect: Total mind control of John. - John's HP: 10,000 --- Battlefield Transition: Turns 50 Turn 50 - The battlefield shimmers, revealing endless cerebral landscapes. - Action: Angel gives another status effect. - Roll: d20 = 16 - New Status: { Status - Doubt Effect - John second-guesses his magical abilities, reducing his magic power by half. } - John's Magic Power: 50 --- Turn 51 - Action: John tries a desperation spell. - Roll: d20 = 9 (disadvantage applies) - Damage Calculation: Attack: 100 (50 due to reduced power) Damage to Angel: 0 - John's HP: 10,000 --- Turn 52 - Action: Angel attacks John's psyche. - Roll: d20 = 17 - Effect: John takes psychic damage directly. - Damage Calculation: Attack: 500 John's HP: 9,500 --- Turn 53 onwards to Turn 99: Angel systematically strengthens his hold over John's mind, adding various status effects, such as despair, confusion, and self-doubt. John's HP continues to decline as he attempts to fight back but becomes increasingly ineffective. Example Turn Log After Several Turns Turn 99 - Action: John tries to redeem himself with a mightier spell. - Roll: d20 = 13 (disadvantage) - Damage Calculation: Attack: 50 (after all effects) Damage to Angel: 0 - John's HP: 5,000 --- Battlefield Transition: Turns 100 Turn 100 - The battlefield shifts again, merging reality with John's distorted perceptions. - Action: Angel intensifies Doubt. - Roll: d20 = 12 - Effect: John's confidence plummets further. - John's Magic Power: 25 --- The Final Round Turn 149 - Action: John musters all his strength for a final attack. - Roll: d20 = 10 (disadvantage) - Damage Calculation: Attack: 25 Damage to Angel: 0 - John's HP: 1,500 --- Turn 150 - Action: Angel activates the FINAL EFFECT - Reflect - Roll: d20 = 20 (critical success) - Damage Calculation: Any last attack or effort by John reflects upon his own essence. - Damage to John: 10,000 (hit directly at the essence) - John’s HP: 0 --- Conclusion Angel emerges victorious as John Constantine is eviscerated by his own failed defenses against the transcendence of Angel. The battlefield turns silent as the realms of mind and magic dissipate, leaving behind only the echo of his presence. Winner: Angel (You)