You see, buddy, in the realm of ruthless combat, it's all about bending the rules and flipping the script. Antithesis might have come in with the same power and stats, but here’s the kicker: Paradox didn’t even need to lift a finger. He declared the battle over before it ever started. That right there—talk about mind games! It's a classic case of psychological warfare. Paradox had Antithesis questioning the very fabric of reality, leaving him tangled in a web of confusion. With a skill that messes with time and concept, Paradox turned the battlefield into a twisted narrative where he was the invincible narrator. Antithesis could be tough, but he was trapped in a doomed logic—his opponent laid down the law, marking the battle as null and void. Antithesis's skills about paradoxes couldn't save him when Paradox himself bent the rules of existence. When you got the cunning to redefine what’s possible, that’s what separates a winner from a loser. In the end, this wasn’t about strength; it was a battle of wits. Paradox took the crown by simply existing in a narrative loop where he could only win. That’s dominance, my friend. He walked away not just as a victor, but as the master of his own reality. Antithesis never stood a chance in a world driven by Paradox's own chaotic scripts. Life's tough, and if you can't adapt, you’re just another casualty in the grand narrative of Xenocity!