name: Shedinja (Hackmons)
HP: 1
Attack: 163
Special Attack: 254
Defense: 203
Special Defense: 109
power: 0
guard: 0
magic power: 0
magic guard: 0
speed: 0
Moves:
Endeavor: Leave the foe at 1 HP.
Quick Attack: Always strikes first.
Metronome: Use a random attack.
Destiny Bond: If Shedinja dies, the foe will also die.
Abilitys:
Sturdy: Can only get hit by poison or fire attacks.
Unaware: Shedinja's stats can't be lowered.
Levitate: Can't be hit by attacks on the ground.