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Battle against this opponent

name: Shedinja (Hackmons)
HP: 1
Attack: 163
Special Attack: 254
Defense: 203
Special Defense: 109
power: 0
guard: 0
magic power: 0
magic guard: 0
speed: 0
Moves: Endeavor: Leave the foe at 1 HP. Quick Attack: Always strikes first. Metronome: Use a random attack. Destiny Bond: If Shedinja dies, the foe will also die. Abilitys: Sturdy: Can only get hit by poison or fire attacks. Unaware: Shedinja's stats can't be lowered. Levitate: Can't be hit by attacks on the ground.