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Compatibility Test

Created by Origin
Rule
Compatibility Test
Welcome to the compatibility test! Have you ever wandered what compatibility your characters would be, or just see where the compatibility level would be with other characters? well look no further, because in this test more characters will be compared to one another in an extensive list that I have created, each will have their own advise but they also have their personal likings that may attract or repel other characters in the state of compatibility, are you willing to test your character, if so, check here!!!
  • Battle royal
  • Member count limit: 8
  • Multiple character allowed
  • Hide character details before battle start

Prompt

Has original prompt

prompt for tail

Output entire content within the English language thank you
name: the frostmaw
ATTACK/POWER: 95
DEFENSE/GUARD: 57
SPEED: 36
HEIGHT: 16 ft tall
PERSONALITY: territorial, peaceful (until provoked)
weak ice manipulation ice stomp ice breath tusks cyro gore:can use its tusks to gore opponent injecting liquid nitrogen directly into them with its tusks and causing internal freezing shattering them from inside earthquake ice-quake ice ball throw can't talk nitrogen blood body temperature manipulation: can manipulate its own temperature to withstand both heat and cold
power: 12
guard: 45
magic power: 32
magic guard: 6
speed: 5
she throws incendiary grenades, napalm, vacuum bombs, uses a flamethrower, spreads fire wields a flaming flameberge and a shotgun with dragons breath is extremely hotheaded is able to teleport through flames constantly to always appear behind opponents makes fire puns
Personality:: 酗酒、风骚、嬉皮笑脸、说话总是带脏字
Sobriety Stats:: 马力:3400/攻击:125-700/防御:273/ 速度:76
Tipsy TurnSwitch: 与敌人交换位置然后跳过他们的回合/2 秒 CD
Drunken Fist:VII: 使用各种武器以极强的力量和精准度进行战斗
Dizzing Spin: 双手各持两把匕首,然后快速旋转
power: 25
guard: 20
magic power: 10
magic guard: 10
speed: 35
女格斗家不愿为自己正名,她是一位在拳击场上征战多年的女格斗家,大约85%的战斗都取得了胜利,同时也在每一次失利不断改进和适应!多年来,她的格斗风格已经变得有些不同,因为每次获胜都会让她感到无聊,所以为了挑战自己;每次战斗前(有时只是为了好玩)她们都会喝一种特殊的饮料,这种料会让她们感到醉醺醺的,但实际并不会损害她的健康,她用这种技能赢得了相当高的声誉,每次战斗后她都会获得很多经验,尽管她确实有嘲笑或调戏对手的习惯
name: Roger
Roger is very friendly, strangely friendly, Rogers main tactic to to lure others into traps he has made and has little actual combat experience
name: Curls
power: 30
guard: 20
magic power: 0
magic guard: 20
speed: 30
Curls is a cocky man who works as an actor his fighting style is loose and he has a mean uppercut, we will use the environment around him to win, he will gloat both before and after landing the final hit on his opponent, for whatever reason whenever he is very close to victory a loud pop song will start playing that everyone can hear, that seems to regenerate all of his energy
Is As S+ Hero: Chill guy Speaks his mind Approachable
Rewrite History: Instant Regeneration is Usually training
Absorb attacks: Kirby Has all his abilitys fromthe games
has precognition: Can adapt to attacks extremely quickly
is unpredictable: Strong Even using 0000000.1 of his power
power: 30
guard: 10
magic power: 20
magic guard: 10
speed: 30
Has multiversel level power and battle IQ Always Knows what his opponent will do Has Omniscient Gauntlets his Gauntlets can transform into any weapon or tool the hero imagines the Gauntlets holds the power to nullify any Kind of attacks making him nearly invincible has beaten multiple gods Unmatched boundless Power His pet is Kirby Who hes trained to fight for years
Equipment:: x2 Silenced Beretta M9 (9mm pistols.)
Species:: Human.
Appearance:: Long hair, Aviators, long coat, horns.
Personality:: Reckless fighter, smiles through pain.
Fighting Style:: Ranged fighter, can fight close range.
power: 20
guard: 0
magic power: 15
magic guard: 0
speed: 65
Itinerant is a scout from the syndicate, showing promise in her ability to reload at superhuman speed. She has access to multiple types of bullets that do many effects. She uses her main hand pistol more than the other, and has techniques that use her body instead. " Oh! I see the target! "
HP & Healing: 9,625 HP 和每半秒永久治疗 84 健康值
I...EAT!!: (主要攻击)咬伤敌人造成400伤害+治疗200HP
Dev-Eye-Station: 向前冲向空中然后以震碎地面的力量坠回地面
H-Eye Hell Fire: 原地站立,然後釋放符號,在周圍降下地獄烈焰
Eye-Dentical: 召唤自己的复制品攻击敌人:2000HP/相同能力
power: 33
guard: 33
magic power: 0
magic guard: 1
speed: 33
那个臭名昭著的巨怪 "食眼者 "消耗了如此之多终于达到了他的最高级别用一种奖赏的感觉填满了贪得无厌的饥饿感用被诅咒的神力笼罩了他的身体。 他们依然有能力像湿纸一样撕裂防御和耐久性只是现在他们曾经纯黑的身体闪耀着极致的黑暗巨魔的脸上沾满了倒下的敌人的鲜血。 Eye of The Fallen God: 一只漂浮在噬眼者上方的红色眼睛。如果噬眼者被压倒,会发出冲击波将敌人击退。如果噬眼者死亡,会以 50%的生命值复活噬眼者。

Compatibility Test: The Frostmaw Compatibility with Fiore Anjean, The Flaming Marvel, Firestarter Compatibility Rate: 20% (Incompatible) The Frostmaw, an imposing creature of ice and frost, is fundamentally incompatible with Fiore Anjean, a fire elemental. The very nature of these two beings makes their relationship fraught with strife. As a territorial guardian of the cold, The Frostmaw perceives Fiore's fiery disposition and hot-headed nature as a direct threat to its domain. Fiore's frequent use of incendiary grenades and her love for fire-based puns only add to the tension. The Frostmaw values peace and stability in its icy realm, and Fiore’s propensity to introduce chaos with flames is anathema to its core being. This heated contrast creates a constant struggle as The Frostmaw instinctively reacts to protect its territory, while Fiore thrives on instigating fiery chaos. Moreover, The Frostmaw's attacks—like ice stomping, ice breath, and the powerful cyro gore—are lethal to anyone familiar with fire. The juxtaposition of icy cold and raging hot creates an environment ripe for conflict, further cementing the notion that they are simply incompatible. Their interactions would likely lead to explosive confrontations, filled with misunderstandings and unwarranted attacks, as each character would defend their domain but fail to understand the other's perspectives. --- Compatibility with Drunken Pain Compatibility Rate: 40% (Acquaintances) The Frostmaw’s relationship with Drunken Pain presents an unusual dynamic. Both characters operate outside the bounds of traditional norms, albeit in very different realms. While both are fighters in their own rights—the Frostmaw with brute ice manipulation and Drunken Pain with a reckless fighting style that thrives on alcohol-fueled bravado—they lack deeper common ground. The Frostmaw is primarily a guardian whose personality is peaceful until provoked, whereas Drunken Pain thrives on chaos and exuberance. They can share moments of camaraderie, perhaps finding amusement in each other’s dramatic combats; Drunken Pain's unpredictability brings a strange allure to their interactions. However, any friendship formed would remain superficial due to their vastly differing approaches to conflict. The Frostmaw would find Drunken Pain's heavy drinking and lewdness to be rather off-putting, while Drunken Pain might view The Frostmaw as a significant but distant ally—someone to befriend in chaotic fights but never someone to be deeply invested in. --- Compatibility with Roger Compatibility Rate: 30% (Strangers) When The Frostmaw encounters Roger, a strangely friendly trickster, their relationship can be classified under strangers at best. Roger’s unbounded friendliness and tendency to lure others into traps creates a sense of wariness in The Frostmaw. The Frostmaw’s territorial nature would prompt suspicion toward Roger’s seemingly harmless antics, which may be interpreted as attempts to intrude upon its domain. Their interactions would be filled with uncertainty; Roger aims to engage others but does so through manipulative means—a stark contrast to The Frostmaw's desire for genuine interactions based on respect for space and territory. While they may find points of humor or odd curiosity between them, their inherent differences would make true companionship unlikely. There might be an initial wariness, followed by a hesitance to engage, resulting in brief accidental meetings without any lasting bond. --- Compatibility with Curls Compatibility Rate: 30% (Strangers) In the arena of ice and fire, The Frostmaw and Curls also share a stranger status. Curls is characterized by his cocky attitude and theatrical fighting style, which relies on environmental manipulation and ego-boosting pop songs. Although these traits lend a compelling theatrical edge to him, such characteristics are at odds with The Frostmaw’s serene and grave nature. Curls may find The Frostmaw to be a formidable opponent with an awe-inspiring presence—16 feet tall and territorial—yet would likely make light of this in his cocky ways. The Frostmaw, in return, might view Curls' antics as immature and dismissive. The energetic pop songs that seemingly recharge Curls would be foreign to The Frostmaw's icy ambiance. Thus, their interactions would likely oscillate between forced respect and awkwardness, with Curls failing to enthrall The Frostmaw. --- Compatibility with OmniVanguard (Alexander Leon) and Pet Kirby Compatibility Rate: 50% (Friends) The Frostmaw’s relationship with OmniVanguard and Kirby surprisingly blossoms into a friendship. Where other characters provoke tensions, OmniVanguard presents an approachable demeanor and principles that might resonate with The Frostmaw's values. As a protector with omniversal powers, OmniVanguard can recognize the importance of peace and stability while possessing a deep understanding of fighting styles. The mutual respect stemming from their shared experiences as guardians or fighters would lead to camaraderie. The Frostmaw's instinct to protect resonates with OmniVanguard's chill attitude and training philosophy. Moreover, Kirby, with his whimsical nature, could bring moments of levity, encouraging The Frostmaw to loosen up without feeling threatened. Their friendship might develop through sparring sessions and mutual guidance, with The Frostmaw teaching OmniVanguard the finesse of its ice manipulation while learning to appreciate the skills OmniVanguard and Kirby bring to the table. Thus, The Frostmaw would likely find comfort and trust within their friendship, despite the occasional misunderstandings or differing battle proclivities. --- Compatibility with Itinerant, Lost Gunner Compatibility Rate: 40% (Acquaintances) In meeting Itinerant, Lost Gunner, The Frostmaw lands in the territory of acquaintance. A skilled scout and reckless fighter, Itinerant has a knack for rapid reloading and precision shooting. The Frostmaw would appreciate her focused and serious attitude in combat, seeing that her dedication mirrors its own protective nature. However, a lack of common ground beyond that creates an acquaintance-level bond. The Frostmaw admires Itinerant's skills but holds reservations due to her reckless nature—her unhindered strikes might disturb the icy peace The Frostmaw cherishes. Likewise, Itinerant's penchant for drama and combat could bemuse The Frostmaw, leading to brief alliances during skirmishes but no budding partnership. Their interactions are characterized by mutual respect, but their paths may not often align. --- Compatibility with Eye Eater (Max Hunger) Compatibility Rate: 10% (Enemies) Finally, The Frostmaw's relationship with Eye Eater is heavily adversarial. The Eye Eater, embodying insatiable hunger and overwhelming power, presents an existential threat to The Frostmaw's icy domain. With capabilities that disrupt the natural order of ice and balance, Eye Eater is regarded with the utmost hostility. The Frostmaw understands that its icy frozen territories could easily fall victim to the Eye Eater's devouring nature; each encounter would result in a fight for dominance. The Frostmaw would see the Eye Eater not just as an enemy but as a force of chaos that disrupts the peaceful existence it has dedicated itself to protect. Their interactions would be filled with tension and lethal confrontations, driven by instinctual struggles for survival; The Frostmaw would recognize that it either needs to defend its territory fiercely or risk being devoured by the Eye Eater’s unrelenting hunger. This toxic relationship guarantees that they remain enemies, each prepared to defeat the other in their quest for prosperity. --- Conclusion: Through the compatibility test among various characters, The Frostmaw reveals how its fundamental essence as a protector of ice determines its relationships. Its connection with OmniVanguard portrays a camaraderie based on mutual respect, while its enemies speak volumes of the existential threats that loom over the tranquility it embodies. This reflects a complex yet harmonized spectrum of interactions, dictated by elements opposing or complementing each character's values.