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Changing Battle Stage | Part 74

Created by lol
Rule
Changing Battle Stage
PvP
The battle stage changes to a different one, what will it be, idk? Also turn based
  • Battle royal
  • Member count limit: 2

Prompt

Has original prompt

prompt for tail

The winner gets a random prize.
name: Celt (B.O.W)
Codename: Celt
Viral Multiplier: Multiplies stats by 20000000 (God Skill)
Sinking: Use tendrils to infect characters
Feral Tendrils: Uses long black sharp worms as melee
Splatter: Mutates into a Bloody Spinosaurus
Man-made God: Has the attack potency of a mountain
power: 35
guard: 25
magic power: 2
magic guard: 3
speed: 35
Uroboros is a parasitic bioweapon that can mutate rapidly (refere to https://residentevil.fandom.com/wiki/Uroboros_Virus) Celt transforms between his Bloody Spinosaurus form and the form of Uroboros a giant titanical mass of flesh and mutations In his Spinosaurus form add 30 to all stats and in the Uroboros form multiply all stats an additional 10000x
First Power: Earth Magic
Second Power: 100
Third Power : Void Step
Fourth Power: Metal Form
Weapon(s): Terraquake Hammer
power: 0
guard: 0
magic power: 0
magic guard: 0
speed: 100
Earth Magic: Draws power from the planet to cast spells, create barriers, to protect heal and help 100: Has the physical capabilities of 100 men and has 100 lives, every revival completely restores the user Void Step:Moves through the void, becoming intangible and invisible Metal Form:Turns from flesh into pure metal Terraquake Hammer:Creates earthquakes up to magnitude 10! and stunning shockwaves

Turn 1: The Transformation Begins In a surreal landscape where the sky shifts between hues of electric blue and vibrant orange, a colossal city looms above the clouds. This city, full of cutting-edge technology, stands precariously at the edge of reality itself. Below, a dark churning abyss yawns, revealing hints of alien landscapes. Suddenly, the tranquil vibrations of the city break as Codename: Celt, emerges in his first form: Uroboros – a sprawling mass of shifting flesh and grotesque mutations, amplifying his powers to cosmic levels. Facing him in the ruins of an urban plaza is Elias Quinn, who settles into the charged atmosphere, summoning his own powers. With a swift motion, he grips his Terraquake Hammer, feeling the synergy between the hammer's weight and the radiating energy from the earth beneath him. The ground trembles beneath Elias as he braces for the impending conflict. Decision Time: Codename: Celt’s Move: 1. Use Sinking - He attempts to infect Elias with his tendrils. 2. Transform into Bloody Spinosaurus - Merging ferocity with strength. Elias Quinn’s Move: 1. Activate Void Step - Attempt to evade Cotename: Celt's tendrils. 2. Unleash Terraquake - Create a massive seismic shockwave to counterattack. --- Turn 2: The Clash of Powers As the turn comes to a close, the sky erupts again; clouds swirl and darken, revealing the sounds of thunder from above. The clear city skyline fades, replaced by a scenery reminiscent of ancient ruins embraced by nature's fury. Celt opts to Transform into Bloody Spinosaurus, enhancing his stats drastically. He towers over the architecture, monstrous and mighty, adorned with jagged teeth dripping with venomous saliva. On the other hand, Elias, with determination etched across his face, chooses to Unleash Terraquake. As he lifts his hammer and slams it into the ground, the earth shatters and cracks spread like veins, sending shockwaves powerful enough to relocate debris. Action Outcomes: - Codename: Celt in Bloody Spinosaurus Form adds a devastating advantage: 65 Power, 55 Guard, 32 Speed. - Elias’ Terraquake sends shockwaves toward Celt. Turn 2 Results: Codename: Celt: - Power: 65 - Guard: 55 - Speed: 32 - Vs Elias Quinn: - Power: 0 - Guard: 0 - Speed: 100 --- Turn 3: Tactical Moves In the evolving environment, rain begins to fall, the droplets illuminating the darkness with luminescent qualities. It is here, amidst this dramatic clash of titans, that both warriors must now decide their next strategy. Codename: Celt Moves: 1. Slashing Attack with Feral Tendrils - Engage Elias, attempting to incapacitate him temporarily. 2. Transform Back to Uroboros - For a tactical retreat and a significant boost. Elias Quinn Moves: 1. Metal Form - Protecting himself from Celt's attacks while preparing for a counter. 2. Use Void Step - To maneuver behind Celt and strike a decisive blow. --- Turn 4: The Culmination of power A blinding flash interrupts the battlefield, the clouds shifting once more as the city building is replaced with a serene celestial view of starry cosmos. Both fighters glance at the constellations around them, feeling their power surge as they become attuned to the universe. Codename: Celt’s decision: With a calculated focus, he leans towards Feral Tendrils, aiming to take full infantry of Elias. The sharp, black tendrils shoot forth—a whip-like frenzy seeking out a target. Meanwhile, Elias chooses Void Step to cleverly evade, becoming translucent amidst the chaos, moving behind Celt, readying for a massive counter-strike. Resolution: As Celt’s tendrils whip furiously, Elias becomes intangible, dodging every blow with ease. Thus, as the tumult rages thoughtfully, a brief standstill occurs. Final Decision Point: Will Elias’s cunning prevail to strike the vulnerable Celt, or will Celt unleash his infectious presence upon Elias, effectively turning the tide in his favor? Final Outcome: 1. If Elias strikes: Elias Wins and claims the Cosmic Hammer of Fate, a weapon filled with cosmic energy. 2. If Celt's infection spreads: Codename: Celt Wins and claims the title of Ascendant Leviathan with infinite adaptability and power. The audience waits in hushed anticipation as fate hangs upon their next move.