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Changing Battle Stage | Part 66

Created by lol
Rule
Changing Battle Stage
PvP
The battle stage changes to a different one, what will it be, idk? Also turn based
  • Battle royal
  • Member count limit: 2

Prompt

Has original prompt

prompt for tail

The winner gets a random prize.
name: War Machine
M134 Minigun: Can lock on and fire .50 cal bullets.
Missiles: Can fire miniature missiles.
Armour: Heavily armoured, durable, bullet proof
Repulsors: Flight stabilization, fires blasts too.
Speed: Ability to fly at over mach 2.
power: 50
guard: 25
magic power: 0
magic guard: 0
speed: 25
War Machine is the suit worn by James Rhodes. It is a variant of the Iron Man suit, specifically designed for use by the United States Military. It has a minigun, capable of target locking. It can shoot miniature missiles. It can shoot bullets from its wrists. It can fly at over mach 2. It has a HUD for the wearer. And it has superhuman qualities such as durability, strength, and much more!
name: Jackson
His primary fire, Iron Volley, shoots relatively slow moving projectiles. There is a small delay in-between shots. These projectiles explode after traveling 25 meters, or upon impact, generating a spell field that deals damage in a small radius.

Setting the Stage: The skyline of a bustling city flickers in and out of focus, clouds swirling and twisting above the tall buildings. It seems like a normal day until the vibrant hues of twilight ignite the sky, making it a battleground for two formidable combatants. --- Turn 1: War Machine's Move War Machine, clad in heavy armor and gleaming under the fading sunlight, takes to the sky. A high-pitched whirring fills the air as he readies his M134 Minigun. The targeting system locks on to Jackson, who stands defiantly on the rooftop below. With a buttery smooth motion, the War Machine unleashes a barrage of .50 cal bullets, each one screaming towards Jackson! Action: War Machine fires M134 Minigun. - Damage Calculation: 50 (Power) + 25 (Guard) = 75 total potential damage. - Hit Roll: Successful hit; Jackson is struck by the barrage. --- Turn 1 Outcome: Jackson takes 75 damage. Jackson's Health: 100 - 75 = 25 Environment Change: As the smoke from the bullets clears, the stage shifts again; now, the fighters are in outer space, with a swirling nebula surrounding them. --- Turn 2: Jackson’s Move Recovering from the onslaught, Jackson readies his Iron Volley. He channels all his focus and feels the energy surge through him. He releases a volley of explosive projectiles aimed directly at War Machine, hoping to catch him off-guard in the cosmic expanse. The projectiles race through the weightlessness of space, creating shimmering trails behind them. Action: Jackson uses Iron Volley. - Damage Calculation: Each projectile explodes on impact with a small radius. - Total Damage: Let's assume he fires three projectiles and they each deal 30 damage. With the spatial boon, he can inflict a bit more damage, bringing it to 110 total. - Hit Roll: Successful hit; War Machine is caught in the explosion. --- Turn 2 Outcome: War Machine takes 110 damage. War Machine's Health: 100 - 110 = -10 (Knocked out!) Winner: Jackson! --- Final Scene: As the remnants of the explosion fade away in the cold void of space, Jackson stands victorious, surrounded by the starry expanse, triumphant despite the odds. The whispers of the universe echo in his ears, complimenting his prowess. Prize: As a token of victory, Jackson receives an upgrade—a new set of magical gauntlets that enhance his projectile power, allowing him to throw energy blasts instead of just relying on physical projectiles. --- The chapter ends with Jackson looking toward the cosmos, ready for the next challenge, wherever the universe may take him.